Apollo Guide

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Apollo Guide

Post by Alcoholicfungi on Tue Sep 05, 2017 11:31 pm

Those of Apollo:



The son or daughter of the god of Sun, Music and Prophecy, you are a skilled shooter, capable of making shots that people would find to be impossible, and even enhance them with your light magic.

Perks:

Claimed by Apollo:This character has been claimed by the the god of music and Light. They are quick draws, powerful magic users, and fast on their feet.

Light/Music Mastery: This character has started developing their natural skills with both Light and music magic, they can now innately cast these spells. 20 speed/damage. Caps at user's control. Allows them to heal up to 10 hp per turn.

Quickdraw: This character's minimum range for their long ranged weapon is effectively cut in half.

Longshot: This character's maximum range is increase by four tiles.

Light/Music Mastery 2: This character has further developed their natural skills with both Light and music magic, they can now perform much more powerful feats with this magic.. 40 speed/damage. Caps at user's control. Allows them to heal up to 20 hp per turn.

Acute Range: When attempting to shoot over maximum range, the user can opt to reduce their damage roll by 10 per tile rather their accuracy.

Bestow Hope: When this character is healing an ally, they are capable of removing all ill mental or magical effects and prevent the same effect from being reapplied during battle.


Light/Music Mastery 3: This character has effectively mastered their natural skills with both Light and music magic, they can now perform much more amazing feats with this magic.. 60 speed/damage. Caps at user's control. Allows them to heal up to 40 hp per turn.


Discordant Voice: Every ally within 6 tiles get their weapon to be amplified to deal an additional 1d6 damage to their weapons. Consumes Action.

Gunslinger: Every third projectile on a heavy weapon can be fired without having to be rooted.

Light/Music Mastery 4: This character has effectively mastered their natural skills with both Light and music magic to the point where Apollo could feel threatened, they can now perform feats with magic that could save or kill hundreds of lives. 80 speed/damage. Caps at user's control. Allows them to heal up to 80 hp per turn, or two targets for 40 each.

Prophetic vision: Once per day, this character can enter a prophetic sleep that allows them to see if a choice they make in the near future will turn either positive or negative.

Ranged Disable: This character can take a chance to fire their projectile towards any machine, even the powerful automatons of Hephaestus, and can disable it. (Against Hephaestus, they pit their control against their's.)

Projectile Master: Any weapon that this character holds that uses projectiles as the main source of damage is considered trained, and the stamina cost are reduced by 2. Minimum of 1.

Alcoholicfungi
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