Tools of Demeter - Ezekeil

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Tools of Demeter - Ezekeil

Post by DrDwendle on Tue Sep 12, 2017 9:07 am

Byond key:
GarryOak69

Character name:
Zeke Henderson

Age:
16

Parent:
Demeter


Weapon's Name:
Demeter's point

Weapon description:
A weapon forged from magical trees known to suck up natural ores from the earth like others with water. It is a staff that is two  that can become one, each half collapsible without losing any width as the bo staff continues on. Each end of the staff is capped with a transforming piece of celestial bronze, being able to go from a round blunt edge to a sharp spike on either end, or both.

Weapon's Image:

Weapon Damage:
[Round caps mode] 15 blunt damage
[sike cap mode] 19 piercing damage
--------------------------------------------
Seperated parts they become small weapons
[round] 5 blunt damage
[spike] 8 piercing samage

Weapon Weight:
six lbs.

Weapon Range:
Two tiles

Weapon abilities:
swift growth:
Through the use of the weapons in their combined or seperated forms, the user slams their weapon into the ground which can quickly grow weeds, flowers, vines or any natural thing infront of them, acting as a wall to block incoming attackers and entrap them for as long as they are stuck within the wall. it is able to sustain damage equal to 2d6 plus the users control [breaking out is the cost of sustain total vs strength or weapon damage above that number]

Light source:
While in either form the user concentrates for a moment [1 turn] to create a light source the same as a torch, it is instant and cannot be effected by weather or such things like water. it lasts for  six turns before needing to be recast.

Nature's wrath:
The user harnesses the predatory focus of nature and harnesses it all into one strike, this strike releases an aura that can stun opponents for one turn, as the sheer killing intent of all of nature's predators is released upon them.  [Effectiveness is determined by Control vs Control]

Weapon material:
Living Steel (Wood)/ Celestial Bronze

Why does this weapon match you:
The natural elements and binding helps mix with the idea behind nature and energy that is within every living thing, but can show the might of nature in which Zeke focuses on.


Item's Name:
Emerald of the Forest

Item's Image:


Item's Backstory:
An emerald encased in a wood holding to be placed around one's neck, an ancient item of Demeter that had been lost for thousands of years, it had been known to give the bearer of Demeter's emerald the ability to take on an aura of any animal, giving them characteristics, quality, atmosphere and abilities of said animal. It is a rare blessing to be bestowed upon her children, but a useful one for that same reason.
[Can only take an aura of one animal at a time, but can change at any point after a Three turn cooldown

Each form can boost stats up to +6 total boost to stats]

DrDwendle

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Re: Tools of Demeter - Ezekeil

Post by Alcoholicfungi on Thu Sep 14, 2017 9:43 pm

Idk why I haven't gotten around to your app yet. Weird.

The weapon seemed good until your said you add your control as damage???
Like what? No, ishnay on that.

I told you guys that stunning is op but no one listens q-q
If you call out a critical before you roll, you expand three stamina, and if it is a critical, then it is a stun.

Can't you think of something else besides a stat boost, the animal aura thing is cool, but do something with a perk ability rather than just a stat boost.

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Re: Tools of Demeter - Ezekeil

Post by DrDwendle on Thu Sep 14, 2017 9:54 pm

I mean the stat boost was an addition into things as the thing gives abilities of the animals like it said in the description, also where does it say control as damage?

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Re: Tools of Demeter - Ezekeil

Post by Alcoholicfungi on Thu Sep 14, 2017 9:57 pm


Alcoholicfungi
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Re: Tools of Demeter - Ezekeil

Post by DrDwendle on Thu Sep 14, 2017 10:23 pm

That was apart of the wall being able to sustain damage equal to 2d6 plus the control, the skill itself does no damage at all.

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Re: Tools of Demeter - Ezekeil

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